Fees spawn gold nuggets
Every 60 seconds the creator fees are claimed on-chain and turned into gold nuggets scattered across the island. Walk over one to pick it up.
LODE opens at launch. Until then, everyone waits in the glass lobby floating above the island, in order of arrival. When the island opens, the earliest miners start with a bag of gold nuggets: the only things that can catch the real graded card.
One block island, shared by everyone, fuelled only by the coin's own creator fees. Walk around, pick up gold nuggets and catch the real graded trading card roaming the island like an enchanted item. No deposit, no wallet needed to play.
Every 60 seconds the creator fees are claimed on-chain and turned into gold nuggets scattered across the island. Walk over one to pick it up.
The other part of the fees fills the card vault. As soon as it reaches $10, a real graded card is bought on Collector Crypt and set loose on the island. Cards go up to $20 while the coin is on the bonding curve, up to $50 after migration.
Each nugget that hits the card is one try. Odds start at 0.4% and grow with every miss, so the card always gets caught. Every roll is provably fair.
Whoever lands the winning throw connects or pastes a Solana wallet (read-only, no signature) and the card is sent to it. Keep it, ship it, or sell it back.
Cards are real graded slabs vaulted by Collector Crypt. Mobs are original creatures made for LODE. Not affiliated with Mojang, Microsoft or any trading card company.
Every card below was bought with creator fees, set loose on the island and caught by a miner.
Nobody, not even us, can choose which throw wins. When a card is set loose, the server publishes sha256(secret). Throw #n (index i = n − 1) wins if HMAC-SHA256(secret, "cardId:i") is below the odds of that throw. When the card is caught the secret is revealed, and your browser can replay every throw below.